![]() Perhaps the most fascinating thing about Primordia is its thesis on religious belief. What does identity look like in a world where you can be one version upgrade or virus away from having your entire being rewritten? What does law and order look like in a society governed by a robotic adherence to the letter of the law? What is free will, really? Skipping right past the tired questions of whether robots can truly be sentient, it instead explores far more interesting questions on the nature of existence and society. It can be a relatively brief adventure, depending on your aptitude for solving puzzles (or if you follow a walkthrough), but that’s to its strength: it’s a succinct, captivating tale that doesn’t mess around and lets brevity be a source of impact.Īs enjoyable as it is on a superficial level, though, it’s the philosophical underpinnings that really make Primordia stand out. Horatio, ever stoic and serious, and Crispin’s lively personality balance each other out wonderfully, with an eccentric supporting cast surrounding them-all brought brilliantly to life by sharp writing and fantastic voice performances. It’s a riveting journey, rife with mystery, political drama, a touch of cyberpunk influence, and just the right dose of levity. As you can probably guess, it’s not quite the paradise it’s made out to be, and Horatio finds himself drawn into the sinister machinations behind the flashing lights, and the murky questions that arise from his own fragmented memories. Understandably a bit miffed, Horatio and Crispin set out in search of a replacement, and with no other options, decide to finally visit the city. It’s not the supposed glamour of Metropol, but it’s a comfortable enough life-at least, until a strange bot shows up and takes off with his home’s power core. ![]() ![]() So, instead, he lives a hermit-like life in a crashed airship in the Dunes, alongside his jovial if sarcastic sidekick, Crispin Horatiobuilt. For Horatio Nullbuilt, though, it’s a place to be avoided at all cost-he doesn’t exactly know why, thanks to damaged memory chips, but some remnant of programming from his previous versions makes Metropol a source of trouble. It’s an apparent paradise for robots, with an abundance of the electricity that robot lives rely on and a happy, peaceful existence. In the middle of the dirt and rust that defines what’s left of the world, the city of Metropol stands tall as a beacon of hope. From that basis, Primordia deftly balances humour, personality, and thoughtful philosophical musing on questions of religion and the nature of existence (with a dash of Shakespearean influence, for good measure). Indeed, there isn’t a human in sight-this post apocalypse is one where humans are long-gone, with the remains of the world left to robots. Sure, it stays true to the genre’s bleak atmosphere and cataclysmic set design, it’s not really interested in questions about how the world died and the struggles of people continuing to eke out a life in the wasteland. Primordia - originally released on PC in 2012, and now landing on Nintendo Switch - isn’t your typical post-apocalyptic adventure.
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